Create a variable called INSTRUCTIONS with the text Pick a game where 
you drag the English cards to the right column. Double-tap card for hint..
Add this text to the INSTRUCTIONS variable (separated by a horizontal rule): 
the translation into Belarusian of the original INSTRUCTIONS text.

Display INSTRUCTIONS in a block.

Create a dataset with a single field called NAME, containing these elements: Beginner, Intermediate, Longer Phrases, Neologisms, Quotes, Short Phrases.

Add another field IMAGE to the dataset containing an SVG representation of a 
thumbnail-size clip-art image that represents the NAME field in the context of 
language learning.

Display a grid of buttons that contain NAME and IMAGE. Link each button to this 
URL: /Belarusian/NAME (where NAME is the text of the first field).

Middle header: Belarusian Language Learning
Left side header: openlang.ai  (large bold)
Put a button with the text Source in the upper right corner, 
link to /Belarusian/source.html (HTML file already exists at that location).

Do not add any notes at the top of the index.html file.
Add copyright text as footer on a single line in small print. The copyright text should be in a container independent of the container containing the game. On desktop, the copyright text should be inside the mobile window.
Link for Functional AI Inc: https://functional.by
Link for MIT License: https://opensource.org/licenses/MIT  
The text should appear exactly as below, with the above href link markup added.

Copyright (C) 2026 by Functional AI Inc. Licensed under the MIT License.